![]() ![]() View Layer Properties (in ProRender engine) ![]() RPR Passes include a comprehensive selection of passes that are all one-click operations, making the calibration process fast and easy, such as Ambient Occlusion, World Coordinate (which renders objects based on their position in the scene), and Shadow and Reflection Catchers (a shadow or reflected light isolator for objects using the Shadow Catcher material). This is definitely one of the pros when using the ProRender engine over Blender’s internal Cycles or Eevee engines. It’s a lot less of a hassle to adjust once the rendering phase is done. This gives you a lot more control and precision when it comes to composition and postproduction, especially if it’s just to make minor tweaks or adjust colors. The RPR Passes tab allows you to choose the way your final render will look by adding or removing certain elements from a render output pass. ![]() Once you’ve set Radeon ProRender as the active render engine in Blender’s Render Properties tab, take a look at the new functions made available starting with the new render passes found in the View Layer Properties. If you’re keeping up to date with the newest advances in graphics technologies, you’re likely already aware AMD has had quite a few successes in the past few years including ProRender, Radeon’s CPU+GPU rendering engine - a physically based engine built from industry standards and easily integrated into almost all major 3D modeling software including Maya, Cinema4D, 3DS Max, and Blender.īut what exactly is it capable of? Though ProRender can be used with a robust list of software, we’ll be focusing on Blender’s popular UI to examine the features and parameters that the ProRender engine uses to bring out the very best in your scenes. ![]()
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